Game Guide

Know the screen.
Enjoy the chaos.

A closer look at hosting, joining, drawing, guessing, and the tools that keep every round moving.

01 · Getting started

From the main menu to the room.

Everything begins on the main menu. Create your identity, start a room, or join a game that someone else is hosting. Hosts can open the dedicated Game Setup guide when they want every configuration choice explained.

Draw the Line – Partner main menu12345
The opening screen gives every player the same starting point, whether they are hosting or joining.
  1. 1
    Player Profile*

    Choose the display name and language you will use while playing. Your language belongs to you—not to the room.

    *Required before play. Your saved profile settings remain on your device. While you are participating, the display name and preferred language needed to operate the game are transmitted through the live room. V1 does not create a permanent player account or player history.

  2. 2
    Quick Start

    Create a game using straightforward defaults and get everyone into the room with minimal setup.

  3. 3
    Join Game

    Enter the six-character code supplied by the host, then tap Join Game to enter their room.

  4. 4
    Advanced Setup

    Build the game you want by choosing its mode, teams, timing, tools, word libraries, drawing order, and win condition.

  5. 5
    Store

    This will be the home for optional word packs, play modes, and other additions as they become available.

02 · The play screen

One easel. Two different views.

The drawer sees the target word and draws directly on the easel. Guessers see the same drawing as it develops and submit as many guesses as time allows.

  • Thinking countdown: The drawer names appear before the active timer begins.
  • Drawing pages: Drawers can move among three pages; guessers always see the selected drawer’s active page.
  • Guess history: Tap the latest guess field to review the complete list.
  • Automatic recognition: Correct answers can be accepted across the supported languages in the word library.
02Drawer and guesser viewsScreenshot to be added
Numbered markers will connect each live-play control to a short explanation below the screenshot.

03 · Player tools

Helpful—not automatic.

Tools help teams communicate without drawing the answer for them. The host decides which optional tools are available.

Sounds Like

The drawer taps the ear when the sketch represents something that sounds like the target word or one of its syllables.

Syllable Count

Reveal the number of syllables—or spoken units—without revealing any part of the answer.

Added Time

Add 20 seconds when a promising drawing needs a little longer. Uses are limited, but unused opportunities can accumulate.

Highlight Guess

The drawer can highlight a teammate’s guess, pinning it beneath that player’s input field to show that they are getting close.

Petition

A captain can challenge a failed turn by selecting a close guess. Eligible players vote, and only a clear majority overturns the result.

04 · Finishing a game

See how everybody did.

Final Standings show the result, while team and player pages preserve the details behind it. Review the statistics, return to the main menu, or let the host prepare another game.

Results that fit the rules

Points, solve time, fastest solves, and tie-breakers follow the win condition chosen by the host.

More detail when wanted

Open the available statistics after the game without slowing down the people who are ready to move on.

Connection recovery

A brief grace period protects players from momentary signal loss, while captains can remove someone who cannot reconnect.